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    Designing a Limb Rigging Assistant for Character Animation

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    2024cornwellz.pdf (1.173Mb)
    Date
    2024
    Author
    Cornwell, Zoe M.
    Publisher
    University of Wisconsin--Stout
    Department
    Design
    Advisor(s)
    Woodward, Jesse
    Metadata
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    Abstract
    The field of character animation has seen significant advancements, but the rigging process remains time-consuming and prone to error. Technical artists for animation have many characters that need to be rigged, so automating parts of the process saves both the artists and the studio time. This project aims to build upon my knowledge of rigging by learning to develop a rigging assistant using Mel and Python scripting languages. The primary target audience for this project includes students and educational institutions offering courses or programs in animation and digital arts. They can benefit from incorporating this tool into their curriculum by providing students with a more efficient and industry-relevant skill set as more studios opt for tools that assist with the rigging process. Rigging assisting tools serve as a solution to enhance efficiency, reduce production costs, and elevate the overall quality of character animations. By automating crucial parts of the animation process, the project aims to make the animation workflow more accessible and streamlined. Learning how to create rigging tools is essential for advancing the field of character animation in the ever-evolving landscape of digital media production.
    Permanent Link
    http://digital.library.wisc.edu/1793/94778
    Type
    Thesis
    Description
    Creative Thesis
    Part of
    • UW-Stout Masters Thesis Collection - Creative Thesis

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