UW-Stout Masters Thesis Collection - Creative Thesis
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Teacher as Designer: Understanding Planning as a Designerly Act
(University of Wisconsin--Stout, 2025-07-24)This study investigates how postsecondary faculty approach course planning and how their efforts might be supported by digital workflow tools that reflect design methods—recognizing teachers as designers of learning ... -
No Word for Art: Discovering Hmong Creatives Through Multimedia Forms
(University of Wisconsin--Stout, 2025-04-28)MAJOUR is a six-part docuseries, accompanied by a set of print magazines, that highlights the stories of six Hmong creatives from Wisconsin and Minnesota—each with a distinct personal and artistic background. Through ... -
Words Fail
(University of Wisconsin--Stout, 2025-05-14)Axiomatic reasoning is a form of logical operation with which scientific theory and technological advancement have been developed in our society. An axiom is some fact or idea that is assumed to be true. Several thinkers ... -
Reverse Engineering Sustainability in Fashion
(University of Wisconsin--Stout, 2025-05-15)The fashion industry is at a pivotal juncture where sustainability and innovation are no longer optional but essential imperatives as consumers increasingly demand accountability for the environmental and ethical impact ... -
Enhancing Industrial Design Education: Virtualized and Augmented Design Iteration
(University of Wisconsin--Stout, 2025-01-23)The rapid advancement of technology has revolutionized the design landscape, necessitating the integration of cutting-edge tools into Industrial Design education. This thesis explores the incorporation of photogrammetry ... -
Designing a Limb Rigging Assistant for Character Animation
(University of Wisconsin--Stout, 2024)The field of character animation has seen significant advancements, but the rigging process remains time-consuming and prone to error. Technical artists for animation have many characters that need to be rigged, so automating ... -
Graphic Nonfiction for Eco-Educational Resource/Just Say NOPE to Plastic
(University of Wisconsin--Stout, 2024)The genre of graphic novels and graphic nonfiction is experiencing a renaissance. In the past, comic illustrated format was rejected as inferior, even dangerous. In recent years, however, it has begun to gather attention ... -
Gaming to Bolster Creativity
(University of Wisconsin--Stout, 2024)This thesis discusses the declining trend in creative thinking and an exploration in game development to enhance creativity. K.H. Kim’s research has quantitatively shown that there has been a steady decline in creative ... -
Re-Imagining the Spooner Railroad Park as a Center for Community and Railroad History, Recreation, and Edutainment
(University of Wisconsin--Stout, 2024)Like many turn-of-the-20th century US towns, the architectural and cultural history of Spooner, WI started with a railroad. But remnants of that history are fading with the passage of time as are members of the community ... -
Reflections on Affective Interaction Design
(University of Wisconsin--Stout, 2024)The goal of this project is to explore affective design through unconventional human-computer interactions, specifically to create moments of user delight. This paper begins with an investigation of related history, practice, ... -
A Thread Through History: How Interlinking Contemporary Art with Paj Ntaub can Connect Generations
(University of Wisconsin--Stout, 2023)To Broken Souls is a YA novel that serves as a love letter to my identity as a Hmong American. I explore the intergenerational conflict between the various generations of the Hmong and the cultural conflicts that arise in ... -
Graphic Design Education: A New Perspective to Include Neurodiversity in Design
(University of Wisconsin--Stout, 2022)Graphic design education is more than a study of technique and technology, more than form. It is a pursuit of fluency with ever-changing social and cultural values within our society (Bennett, 2006). Practical theories ... -
Changing Design Aesthetic: Trends, and Social Organizations of the Growing Toy Market for the Adult Collector
(University of Wisconsin--Stout, 2022)Since the creation of the articulated G.I. Joe line of toys in 1964, the “action figure” has remained the preeminent method for companies to pluck a character from any form of media and encapsulate its essence in plastic, ... -
The Heart and Design Project: Meaningful Work in the Contemporary Design Practice
(University of Wisconsin--Stout, 2016)The human desire to have a meaningful life is universal. A meaningful life is recognized as one that creates purpose and has heart-felt connections (Heintzelman, King, & Anderson, 2014; Maslow & Langfeld, 1943). This ... -
Representation and Diversity in the Horror Genre: How Design Research Can Inform the Creation of a Themed Lifestyle Publication
(University of Wisconsin--Stout, 2022)Leigh Janiak, director of the 2021 Fear Street trilogy states, “What sets apart this trilogy from other horror series before it is the fact that it centers on the kinds of characters who don’t usually take center stage in ... -
Playing With Heartbreak: Research & Development for a Game About Breaking Up
(University of Wisconsin--Stout, 2022)Octopus Pot is a visual novel game about the complexities of falling in love, growing apart, breaking up, and moving on. The game was made using design research strategies to improve the impact and quality of the storytelling. ... -
Learning Experience Design – Ecotourism Exchange Program for Chinese International Students
(University of Wisconsin--Stout, 2021)According to the Chinese Ministry of Education of the People’s Republic of China’s (2020) press release Statistics on Chinese Learners Studying Overseas in 2019, a total of 6,560,600 Chinese nationals had studied abroad ... -
Chinese Style Digital Painting
(University of Wisconsin--Stout, 2017)Digital painting, as a new medium, has adapted styles and skills from many traditional art forms. Traditional Chinese painting has thousands of years of history with unique aesthetic value and profound artistic achievement. ... -
Motion Graphic and Tangible User Interface for Audience Participation in Recorded Live Performance
(University of Wisconsin--Stout, 2021)In the spring of 2021, a high school musical was produced as digital video rather than live stage performance, including a tangible audience interactive kit for audience participation at home. The actors and creative ... -
Cooperative Design in Digital Games for Social Closeness
(University of Wisconsin--Stout, 2021)In Abyss, a 3D digital game, the gameplay aims to invoke cooperation among the players to help them experience the emotional ties formed by overcoming challenges. These challenges are the basis of how humans can have ...
