WhyReef: a virtual, educational program analysis

File(s)
Date
2014-04Author
Jolin, Cody S.
Publisher
University of Wisconsin--Stout. Research Services
Advisor(s)
Tiala, Sylvia K.
Metadata
Show full item recordAbstract
During the summer of 2012, The Field Museum of Natural
History (FMNH) began a collaborative project with the University
of Wisconsin - Stout in order to analyze the effectiveness of
the museum’s WhyReef program. WhyReef, an online, socially
interactive coral reef simulation designed for youth ages 8-16,
launched in March 2009 and has since reached over 160,000
unique players. The overall goal of this research project was
to analyze the educational effectiveness of WhyReef. This was
accomplished by a robust evaluation and analysis of WhyReef’s
learning goals and gameplay mechanics. The research was
made possible by a data set of player content and statistics
provided by FMNH, as well as a personal trip to the museum
to interview the WhyReef educational team. Research was
divided into three topics and determined that 1. WhyReef is very
successful in increasing coral reef attention and appreciation;
2. The best time to launch attention-grabbing, critical events is
on weekdays during the summer; 3. Meaningful Motion is a key
gameplay mechanic for increasing WhyReef participation and
comprehension. The analysis of the WhyReef data set provided
valuable feedback to the WhyReef development team, as
well as opened the door for continued collaboration between
FMNH and UW-Stout. Research findings were presented to the
WhyReef educational team at The Field Museum and at the
Games Learning Society 9.0 conference in Madison, Wisconsin.
Subject
GLS Conference
WhyReef
meaningful motion
Permanent Link
http://digital.library.wisc.edu/1793/77490Type
Article
Description
Research article with illustrations and graphs.
Citation
Jolin, C. S. (2014). WhyReef: a virtual, educational program analysis. University of Wisconsin-Stout Journal of Student Research, 13, 335-346.